Friday, 8 June 2012

Fallout: New Vegas part 8 2/2

Here's a little treat for you guys, we had planned for this episode to be released a little later than today. But we fancy being a little bit nice today, and a certain friend of ours threatened to hurt us if we didn't conclude this part. So here it is, have fun!

Fallout: New Vegas part 8 1/2

This episode lasted a lot longer than we expected, we REALLY wanted to get a lot of stuff done in this episode. Consequently, we ran over enough to have to split the episode into two parts. Strangely enough, the editing software Rick uses now won't let him render anything over 30 minutes so even if you guys could stand us for that long- it doesn't look like we'll be able to render anything longer than that. In this episode, we fail at blackjack (never again) Nick mocks Devyn for not knowing the PC controls. If you want to see the really good stuff, you'll just have to watch! On a side note, this episode and a couple after have forced us to write a real physical plan, using the wikia to kill any arguments dead off camera, and generally streamlining the whole experience. We hope it helps!

Thursday, 7 June 2012

Rayman Origins part 10- TAKE IT

This episode has by far been one of the most rage inducing and fun we've ever had to record, I don't want to say anything else about it. You just need to see it!

Wednesday, 6 June 2012

Fallout: New Vegas Part 7

This episode, episode 8 (both parts) and perhaps 9, if memory serves, of fallout may seem a little strange. At this point in the weekend we had all been a little tense with the huge amount of recording we had to do and started to argue on camera and forget to plan. This is what we're more or less like in real life, if you've watched our stream,   we expect you already know that. However, now we're backed up in videos for almost a month the level of (so called) professionalism we have will return, plans, less domestics and more!

This episode of Fallout moves the main quest line a little bit forward, and we tackle a couple of hurdles fist first. After all, Helga's MO is pretty much punch first, and what the hell are questions?

Tuesday, 5 June 2012

Rayman Origins Part 9

This episode of Rayman Origins is the first to experience one of our planned changes for our channel in general, we've ditched the into music- so we can get into the action just a little bit faster. We've got a couple more changes, they're going to take a little longer to implement, but we hope when they do come along you'll enjoy them. As we've become more and more aware of the learning curve of running a YouTube channel, and the various social networking business along the way, we've changed a couple of things behind the scenes to try and make our channel stand out amongst the the vast sea of other YouTubers. We're slowly getting subscribes here and there and we feel confident our videos are improving, let us know by hitting that sweet sweet like button!

Rayman Origins will be coming to a end in the next month or so, we sense we're not far from the end- stay tuned to see what game we'll be playing next! Also, as a little side note- Ricks decided to steam LoL less, maybe even stop it entirely. Let us know if this isn't a change you guys want and we'll address the issue accordingly. Thanks for watching!

Sunday, 3 June 2012

Let's do the time warp again.

This weekend was a pretty intense recording session, we managed to record 3 weeks of Rayman, 3 weeks of Fallout and as I've said before, we're recorded up to the finale of the first season of the multiplayer challenge part of our channel. Suffice to say, we're all exhausted- and Rick doesn't even get a chance to relax as he has to do a massive edit storm to keep the videos coming. We've had a couple of revaluations in terms of how our videos are produced, we're really trying hard to stand out in the YouTube community- and a big part of that is professionalism, we're going to make a few-secret- changes. We hope they allow our channel to grow and improve, that's all for now- look out for our next video coming this Tuesday! 

Saturday, 2 June 2012

Multiplayer Challenge: Samurai Showdown III

We always enjoy our multiplayer challenges, admittedly some more than others It's not really to do with not liking the game, we wouldn't play a game if we didn't think it had a chance- but sometimes the recording sessions can get a little long, the room hot etc- but this time, we had a great time & we aim to transfer this kind of energy to all of our videos.

So just like Tekken, we've recorded a bouns video. We have never played this game before, it was suggested to us by a friend, and we had a lot of fun with it. FYI, at the time of posting, we're all recorded up to the final episode and the we promise the last episode will be one we have wanted to do for a long time. This game contains some pretty awesome samurai's, flashing images, and a wizard- it does get pretty crazy.

                                          

Friday, 1 June 2012

Fallout: New Vegas Part 6

So, at the start of this LP- only Devyn & Nick were 100% sure they wanted to do it. Jordan & Rick, not so much. Rick dubbed this, and Fallout: 3 a "walking simulator" and that is a perfectly valid criticism. We've mentioned a few times already how the game could be improved by little details, a Shadowmere, more than one way to open a door etc. After looking back at these videos, there's one improvement we haven't directly discussed- but has proven itself to be needed none the less, a new engine. Seriously, not until we Sykrim was released did we see the back end of the Gamebryo engine. It's been used on Morrowwind, Oblivion, FO3 & FONV- and a lot of stuff in between, and one or two before. I hope the next Fallout uses what Skyrim had, or perhaps something better? Old news is old though, AMIRIGHT?