Friday, 6 July 2012

Fallout: New Vegas Part 16

True to the Helga way, we're scraping by and putting in the bare minimum of effort in solving our problems (this, in fact, turns out to be more effort via searching for drugs and skill books) The first quest we tackle (repairing the solar array)  is an example of how having multiple resolutions to a quest is a great idea- allowing a wide range of players to enjoy and complete the game in various ways. That being said, we feel like the game could of went further still to accommodate different players. Like we've said many times over, a strength intimidate options needs to show up many more times than it does- it seems foolish that we've got maxed out strength and can do so little (non-killing related) things with it. Stuff like breaking open locks, scaring people into doing what we want and other forcing related stuff. Just a few ideas of course, but in places in feels like the game is catering to a certain type of player and to hell with a strength character and that is just a bad idea.


No comments:

Post a Comment